The Urgent Social Blissful Epic Classroom

Jane McGonigal’s talk on gaming in the real world is totally worth the watch and I thank AJ Kelton for passing it on to me! I think what she outlines as gamer skills to be utilized the real world can ABSOLUTLEY be used to construct divergent assignments in an integrative classroom. Although, I totally disagree with Malcom Gladwell‘s theory in Outliers: that 10000 hours of practice at something = you’re an expert at it. Give me two hours on FarmVille; (something I’ve never played) and Google and I’ll can be an expert too.

McGonigal outlines 4 ways in which games make us/our students virtuosos for gaming in the real world:
  1. Urgent optimism: compelling need to act + possibility of success
  2. Social fabric: trust with others
  3. Blissful productivity: happier when working hard at games rather than relaxing uselessly
  4. Epic meaning: knowledge + resources
How do we use these in the Multichronic Classroom?

Help me out here… add to this open google doc:

Bonus Points: Give students the Google 20 = 20% of class time to work on their own project! Not something you assign, something they come up with themselves and can turn in for credit. Let them write their own assignment.

Yay RSS is working! Also, I swear that’s the first time I’ve seen a google doc embedded like that right in a webpage. nice!

29 Apr 2010, 8:11pm
by Anthony


Thanks!

Jane is incredibly optimistic. I’m too cynical for her message. Though some of those are good ideas for creating engaging classes.

 
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    Anthony Fontana is Geek, Artist, Educator, Learning Technologist, App Designer, Virtual Campus Admin, Graphic Novelist, Zen Buddhist, Father and more...
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