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	<title>Anthony Fontana &#187; gaming</title>
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	<link>http://www.anthonyfontana.com</link>
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		<title>Star Wars The Old Republic</title>
		<link>http://www.anthonyfontana.com/2012/01/06/star-wars-the-old-republic/</link>
		<comments>http://www.anthonyfontana.com/2012/01/06/star-wars-the-old-republic/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 15:31:43 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[creativity]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[virtuality]]></category>
		<category><![CDATA[eq2]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[star wars galaxies]]></category>
		<category><![CDATA[star wars mmo]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[swg]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the old republic]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.anthonyfontana.com/?p=975</guid>
		<description><![CDATA[Star Wars The Old Republic is out. While it has a superb new questing system with real story development and the ability to have companion avatars help you along the way... it surprisingly does nothing else to advance the MMO genre. Here's my list of what it could do better...]]></description>
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<p><a href="http://www.anthonyfontana.com/2012/01/06/star-wars-the-old-republic/star_wars_old_republic_icon_o_by_gimilkhor-d3di4la/" rel="attachment wp-att-979"><img class="alignleft  wp-image-979" style="margin-left: 10px; margin-right: 10px;" title="star_wars_old_republic_icon_o_by_gimilkhor-d3di4la" src="http://www.anthonyfontana.com/wp-content/uploads/2012/01/star_wars_old_republic_icon_o_by_gimilkhor-d3di4la-150x150.png" alt="" width="125" height="125" /></a><a href="http://www.swtor.com/" target="_blank">Star Wars The Old Republic</a> (SWTOR), the new Star Wars MMO, is out. While it has a superb new questing system with real story development and the ability to have companion avatars help you along the way&#8230; it surprisingly does nothing else to advance the MMO genre.</p>
<p>Certain elements from the last Star Wars MMO, <a href="http://starwarsgalaxies.station.sony.com/index.vm" target="_blank">Star Wars Galaxies</a>, that we also saw in <a href="http://secondlife.com" target="_blank">Second Life</a> that weren&#8217;t in <a href="http://worldofwarcraft.com" target="_blank">World of Warcraft</a> or SWTOR are:</p>
<ul>
<li>Pure roles/classes that don&#8217;t involve fighting (dancers, musicians, crafters)</li>
<li>Houses and virtual items for sale, earn, or trade (SWTOR has ships, but eh&#8230;)</li>
</ul>
<p>SWTOR has crafting, but you actually outsource that job to one of your companions. WoW has crafting but most people add that onto another class. In SWG you actually could be a crafter or musician&#8230; and that&#8217;s all you did. These things actually led to gameplay that was creative and outside of what the creators had developed. Uber geek confession: I once hosted a speeder bike race for about 20 of my guild friends in SWG where we raced from house to house, purchasing cheap vendor items as we went to mark progress. The winner had to turn them all in at the end. This was MMO user generated content at its best &#8211; and we had a party at the guild hall when it was over!</p>
<p>Other things that are easily going to make any new MMO stand out are:</p>
<ul>
<li>Classes you can play for free (like a dancer, musician, crafter, etc&#8230;) without playing the monthly fee &#8211; just to get you in the door; let you see and explore the worlds. This type of class would increase the <strong>social</strong> features and player set of the MMO. Diversity &#8211; imagine that!</li>
<li><strong>Mobile</strong> content &#8211; like puzzle games that could actually be played to craft items. I mean, Club Penguin has this!? Why doesn&#8217;t a major MMO? Players should be able to interact with the world from an iPad, smartphone, etc&#8230;</li>
</ul>
<p>SWTOR does have space battles which look really boring and don&#8217;t look like they cost a lot on the processing power. I&#8217;m guessing they might actually have plans to push that onto a mobile platform. Now that would be cool.</p>
<p>Final gripe: Travel. SWTOR looks like a giant and spacious world. This is cool &#8211; BUT it means that the majority of game time is NOT spent questing, engaging in stories, or otherwise playing the game. The majority of game time will be spent running or traveling by speeder bike or spaceship from one place to another. BOOOoooRING! I still have nightmares in which I run from place to place in SWG, <a href="http://www.everquest2.com/" target="_blank">EQ2</a> (now free by the way), or WoW. Who wants to play something in which the majority of time is spent traveling? I know I don&#8217;t.</p>
<p>For some videos on the new story-driven experience of STOR see <a href="http://youtu.be/4YkSvfZezb8" target="_blank">here</a> and <a href="http://youtu.be/gS9QBVzg92Q" target="_blank">here</a>. <a href="http://youtu.be/azCZMZVamY0" target="_blank">Below</a> is a video of the space battles.</p>
<p><iframe src="http://www.youtube.com/embed/azCZMZVamY0" frameborder="0" width="500" height="300"></iframe></p>
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		<title>Imagining A Different Angry Birds</title>
		<link>http://www.anthonyfontana.com/2011/01/16/imagining-a-different-angry-birds/</link>
		<comments>http://www.anthonyfontana.com/2011/01/16/imagining-a-different-angry-birds/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 15:23:27 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[creativity]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[angry birds]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[itouch]]></category>
		<category><![CDATA[rovio]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.anthonyfontana.com/?p=802</guid>
		<description><![CDATA[Wouldn't it be great if Rovio, the makers of the popular game Angry Birds, came out with a version of the game in which you could design your own levels?]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.anthonyfontana.com%2F2011%2F01%2F16%2Fimagining-a-different-angry-birds%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.anthonyfontana.com%2F2011%2F01%2F16%2Fimagining-a-different-angry-birds%2F&amp;style=normal&amp;b=2" height="61" width="50" /><br />
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<p><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/icon175x175.png"><img class="alignleft size-full wp-image-766" style="margin-left: 10px; margin-right: 10px;" title="Angry Birds" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/icon175x175.png" alt="" width="175" height="175" /></a>Wouldn&#8217;t it be great if Rovio, the makers of the popular game <a href="http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8">Angry Birds</a>, came out with a version of the game in which you could design your own levels?</p>
<p>Imagine a nice touch interface where the building blocks &#8211; wood, stones, ice, etc. &#8211; were available to drag and drop into a set of your choice. You could place the pigs where ever you wanted, assign which birds could be used, and test to see how hard your puzzle would be.</p>
<p>Then, let&#8217;s say you were able to post the puzzles you created for others to play? You could be awarded &#8220;designer&#8221; points for how many times they were played. They could rate also them for more points. Points could be turned in for rewards, badges, new games, etc.</p>
<p>This is how games establish creative economies. Now that the playability is beginning to wear off on Angry Birds, it&#8217;d be great to play with it as a creative tool and have as much fun as the devs have.</p>
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		<title>Best and Worst of 2010</title>
		<link>http://www.anthonyfontana.com/2010/12/23/best-and-worst-of-2010/</link>
		<comments>http://www.anthonyfontana.com/2010/12/23/best-and-worst-of-2010/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 13:57:53 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[applications]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[web apps]]></category>
		<category><![CDATA[web2.0]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[angry birds]]></category>
		<category><![CDATA[app of the year]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[game of the year]]></category>
		<category><![CDATA[google voice]]></category>
		<category><![CDATA[grooveshark]]></category>
		<category><![CDATA[hulu]]></category>
		<category><![CDATA[hulu plus]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[movie of the year]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[pandora]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[The Social Network]]></category>
		<category><![CDATA[worst of]]></category>

		<guid isPermaLink="false">http://blog.anthonyfontana.com/?p=731</guid>
		<description><![CDATA[My 'Best of' list may help you save a few bucks next year, be more (or less) productive, or just keep you busy clicking links for a while.]]></description>
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<div>
<div>
<div>
<h2 id="internal-source-marker_0.2689981770236045">Best of 2010:</h2>
<p>My &#8216;Best of&#8217; list may help you save a few bucks next year, be more (or less) productive, or just keep you busy clicking links for a while.</p>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-2.jpeg"><img class="alignleft size-full wp-image-755" style="border: 15px solid white;" title="iPad" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-2.jpeg" alt="" width="259" height="194" /></a></strong></p>
<p><strong>Device: iPad<br />
</strong><a href="http://www.apple.com/ipad/" target="_blank">http://www.apple.com/ipad/</a><br />
I take it everywhere. It&#8217;s my GPS, MP3 player and radio while I drive. It&#8217;s my pencil and paper at work, it&#8217;s my computer of choice, even if it&#8217;s not capable of everything I need at all times. My top uses and apps:</p>
<ul>
<li>Safari: Email and web surfing (including Facebook, Google Docs, and Google Voice)</li>
<li><a href="http://itunes.apple.com/us/app/netflix/id363590051?mt=8&amp;ign-mpt=uo%3D2" target="_blank">Netflix</a>, YouTube, <a href="http://itunes.apple.com/us/app/vlc-media-player/id390885556?mt=8" target="_blank">VLC Media Player</a>, and <a href="http://itunes.apple.com/us/app/ted/id376183339?mt=8" target="_blank">TED Talks</a> for video video video</li>
<li><a href="http://itunes.apple.com/us/app/twitter/id333903271?mt=8" target="_blank">Twitter</a>, <a href="http://itunes.apple.com/us/app/flipboard/id358801284?mt=8" target="_blank">Flipboard</a> and <a href="http://itunes.apple.com/us/app/newsy-for-ipad-multisource/id367718944?mt=8" target="_blank">Newsy</a> for news</li>
<li><a href="http://itunes.apple.com/us/app/pages/id361309726?mt=8" target="_blank">Pages</a>, <a href="http://itunes.apple.com/us/app/evernote/id281796108?mt=8" target="_blank">Evernote</a>, and <a href="http://itunes.apple.com/us/app/keynote/id361285480?mt=8" target="_blank">Keynote</a> for word processing and work</li>
<li><a href="http://itunes.apple.com/us/app/pandora-radio/id284035177?mt=8" target="_blank">Pandora</a> and <a href="http://itunes.apple.com/us/app/id320108713?mt=8" target="_blank">Clock Radio</a> for music</li>
<li><a href="http://itunes.apple.com/us/app/sketchbook-pro/id364253478?mt=8" target="_blank">Sketchbook Pro</a> and <a href="http://itunes.apple.com/us/app/adobe-ideas/id364617858?mt=8" target="_blank">Adobe Ideas</a> for drawing</li>
<li><a href="http://itunes.apple.com/us/app/kindle/id302584613?mt=8" target="_blank">Kindle</a> for reading</li>
<li><a href="http://itunes.apple.com/us/app/motionx-gps-drive-hd/id367898276?mt=8" target="_blank">GPS Drive HD</a> and Maps for driving and directions</li>
<li><a href="http://itunes.apple.com/us/app/skype/id304878510?mt=8" target="_blank">Skype</a> (with subscription) for phone calls</li>
</ul>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-4.jpeg"><img class="alignleft size-full wp-image-756" style="border: 15px solid white;" title="Google Voice" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-4.jpeg" alt="" width="120" height="120" /></a>All around app: Google Voice</strong><br />
<a href="https://www.google.com/voice" target="_blank">https://www.google.com/voice</a><br />
This app is totally free (used in a browser) and has saved me $15 a month in texting fees by routing the SMS texts thru my email and data plan on my phone. I can also use the Google Voice app on my Blackberry to send or receive texts if I wish. I get my voicemail transcripts in email to read when I can&#8217;t take a call. It&#8217;s a game changer for saving money.</p>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-9.jpeg"><img class="size-full wp-image-758 alignright" style="border: 15px solid white;" title="Google Chrome" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-9.jpeg" alt="" width="125" height="144" /></a>Biggest Surprise: Google Chrome</strong><br />
<a href="http://www.google.com/chrome" target="_blank">http://www.google.com/chrome</a><br />
The most secure browser out there and perhaps the fastest one too. I now know why they made this little browser into it&#8217;s own operating system. I&#8217;m already living in it. Customize it with extensions and without the (Firefox) lag. Here&#8217;s a few I like:</p>
<ul>
<li><a href="https://chrome.google.com/extensions/detail/kcnhkahnjcbndmmehfkdnkjomaanaooo" target="_blank">Google Voice</a> &#8211; get notified and answer texts without leaving your tab</li>
<li><a href="https://chrome.google.com/extensions/detail/jbikhmelidedkckpokhanhejpkjfboih" target="_blank">Google Tasks</a> &#8211; a to do list</li>
<li><a href="https://chrome.google.com/extensions/detail/iblijlcdoidgdpfknkckljiocdbnlagk" target="_blank">Google URL Shortener</a> &#8211; keep it short, tweet from there</li>
<li><a href="https://chrome.google.com/extensions/detail/pioclpoplcdbaefihamjohnefbikjilc" target="_blank">Evernote</a></li>
</ul>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-5.jpeg"><img class="alignleft size-full wp-image-761" style="border: 15px solid white;" title="Pandora" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-5.jpeg" alt="" width="89" height="88" /></a><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-6.jpeg"><img class="size-full wp-image-762 alignright" title="Groveshark" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-6.jpeg" alt="" width="139" height="104" /></a>Music: Pandora/GrooveShark</strong><br />
<a href="http://www.pandora.com/   " target="_blank">http://www.pandora.com/<br />
</a><a href="http://listen.grooveshark.com/" target="_blank">http://listen.grooveshark.com/</a><br />
Everyone uses Pandora. The fact that it&#8217;s on every device I own makes it ultimately useful at all times. Gooveshark is another great web app where you can actually listen to the songs you want. I&#8217;m not sure how they are making this happen since it seems to be peer to peer (P2P) sharing. Make a playlist, listen to whole albums, Tweet a song with a tiny URL&#8230; all for free! Sorry iPad users, this puppy uses (ugh) Flash.</p>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-3.jpeg"><img class="alignleft size-full wp-image-765" style="border: 15px solid white;" title="Netflix" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-3.jpeg" alt="" width="104" height="95" /></a>Movies/TV: Netflix</strong><br />
<a href="http://netflix.com/  " target="_blank">http://netflix.com/</a><br />
I cancelled my cable bill this year and saved a bundle with Netflix on my Wii, iPad, and laptop. The streaming library is ever increasing and if you like TV, are willing to give up new content full of commercials, this is your last stop. My favorites:</p>
<ul>
<li><a href="http://www.netflix.com/Movie/Stargate-SG-1-Season-1/60030756" target="_blank">Stargate SG-1</a>, <a href="http://www.netflix.com/Movie/Stargate-Atlantis-Season-1/70019994" target="_blank">Stargate Atlantis</a> and <a href="http://www.netflix.com/Movie/Stargate-Universe-Season-1-Vol.-1/70124780" target="_blank">Stargate Universe</a> (yes, I&#8217;m a sci-fi dork) &#8211; all seasons</li>
<li><a href="http://www.netflix.com/Movie/South-Park-Season-1/60030529" target="_blank">South Park</a> &#8211; seasons 1-12</li>
<li><a href="http://www.netflix.com/Movie/Firefly-The-Complete-Series/60033036" target="_blank">Firefly</a>, <a href="http://www.netflix.com/Movie/Dollhouse-Season-1/70108140" target="_blank">Dollhouse</a>, and <a href="http://www.netflix.com/Movie/Buffy-the-Vampire-Slayer-Season-1/60030359" target="_blank">Buffy</a> (the Whedon trilogy) &#8211; all seasons</li>
<li>For the kids: <a href="http://www.netflix.com/Movie/SpongeBob-SquarePants-Season-1/60031381">Spongebob</a>, <a href="http://www.netflix.com/Movie/The-Fairly-OddParents-Season-1/70098210?strackid=3be1ff7f2db4ec94_0_srl&amp;strkid=475274324_0_0&amp;lnkctr=srchrd-sr&amp;trkid=222336" target="_blank">Fairly Oddparents</a>, and <a href="http://www.netflix.com/Movie/Invader-Zim/60037572" target="_blank">Invader Zim</a> (ok, those are for me)</li>
</ul>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/icon175x175.png"><img class="alignleft size-full wp-image-766" title="Angry Birds" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/icon175x175.png" alt="" width="84" height="84" /></a>Game: Angry Birds<br />
</strong><a href="http://www.rovio.com/">http://www.rovio.com/</a><br />
<a href="http://itunes.apple.com/us/app/angry-birds-seasons-hd/id398329664?mt=8" target="_blank">2 Games</a>, a bazillion levels, hours and hours of addictive fun. <a href="http://itunes.apple.com/us/app/angry-birds-hd/id364234221?mt=8" target="_blank">iPad</a>/<a href="http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8" target="_blank">iPod Touch/iPhone</a> and Android. Nuff said.</p>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-7.jpeg"><img class="alignright size-full wp-image-767" style="border: 15px solid white;" title="Android" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-7.jpeg" alt="" width="116" height="116" /></a>OS: Android<br />
</strong><a href="http://www.android.com/" target="_blank">http://www.android.com/</a><br />
Although I don&#8217;t own a device running Android, the fact that I want one so badly is proof that the fastest selling mobile OS on the market kicks ass. It has a huge development team, an open system, and took Linux from being a joke (sorry Linus) to what could end up being the most widely distributed OS of our time.</p>
<p><strong><a href="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-10.jpeg"><img class="alignleft size-full wp-image-791" style="border: 10px solid white;" title="Inception" src="http://blog.anthonyfontana.com/wp-content/uploads/2010/12/imgres-10.jpeg" alt="" width="172" height="106" /></a>Movie: Inception<br />
</strong><a href="http://inceptionmovie.warnerbros.com/dvd/">http://inceptionmovie.warnerbros.com/dvd/</a><br />
<a href="http://www.imdb.com/name/nm0634240/" target="_blank">Nolan&#8217;s</a> best movie to date. Thrilling, conceptual, and an all around spectacle. Buzz Lightyear, Iron Man and Zuck didn&#8217;t stand a chance.</p>
<h2>&#8212;&#8212;&#8212;&#8212;-</h2>
<h2>Worst of 2010:</h2>
<p><strong>Devices: Google TV / Apple TV</strong><strong><br />
</strong><strong> </strong>The biggest let downs of the year. A device that could change everything. A device that could have brought the best mobile operating systems (Android and iOS) to our TVs and give us millions of apps to play with&#8230; instead searches our cable box for content and giving us more ways to pay for overpriced content. Boo. Fail.</p>
<p><strong>All Around Worst App: iTunes<br />
</strong>For the 10th year running: iTunes. What a beast. Slow to start up. Hard to use. Copying all my files to who knows where (whenever my hard drive is suddenly out of space, iTunes is to blame). Here&#8217;s an app by the maker of the iPad whose iTunes app doesn&#8217;t even perform the simplest task: subscribe to podcasts &#8211; i.e. automatically download new content. This year iTunes also introduced Ping, a social network (as if we needed another) for music. Note to Apple: Concentrate on usability and usefulness.</p>
<p><strong>Music: The Social Network OST</strong><strong><br />
</strong><strong> </strong>My biggest gripe here isn&#8217;t with the music. I&#8217;m a huge Trent Reznor / Nine Inch Nails fan! My problem is with the price. Facebook is free. Everything Trent does is free. This is one piece of musical soundtrack that should have been free.</p>
<p><strong>Movies/TV: Hulu and Hulu Plus<br />
</strong>What a joke. Limited content, too many commercials, and an over priced app for shows that eventually expire. Hollywood really has to be reaching with this last ditch effort to save commercials. Forget it. Put a Pepsi or McDonalds logo (linked to a limited time offer) down in the corner and drop the commercials and the charge for the app.</p>
</div>
</div>
</div>
</div>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Urgent Social Blissful Epic Classroom</title>
		<link>http://www.anthonyfontana.com/2010/04/13/the-urgent-social-blissful-epic-classroom/</link>
		<comments>http://www.anthonyfontana.com/2010/04/13/the-urgent-social-blissful-epic-classroom/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 00:31:35 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[multichronic_classroom]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[classroom gaming]]></category>
		<category><![CDATA[divergent]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[multichronic]]></category>

		<guid isPermaLink="false">http://blog.anthonyfontana.com/?p=500</guid>
		<description><![CDATA[McGonigal outlines 4 ways in which games make us/our students virtuosos for gaming in the real world:
Urgent optimism: compelling need to act + possibility of success
Social fabric: trust with others
Blissful productivity: happier when working hard at games rather than relaxing uselessly
Epic meaning: knowledge + resources
How do we use these in the Multichronic Classroom?]]></description>
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<p><!--copy and paste--><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="446" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=799&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=design_like_you_give_a_damn;theme=a_taste_of_ted2010;theme=media_that_matters;theme=what_s_next_in_tech;theme=new_on_ted_com;theme=the_rise_of_collaboration;theme=art_unusual;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;"; /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"; /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="446" height="326" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"; flashvars="vu=http://video.ted.com/talks/dynamic/JaneMcGonigal_2010-medium.flv&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/JaneMcGonigal-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=799&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=jane_mcgonigal_gaming_can_make_a_better_world;year=2010;theme=design_like_you_give_a_damn;theme=a_taste_of_ted2010;theme=media_that_matters;theme=what_s_next_in_tech;theme=new_on_ted_com;theme=the_rise_of_collaboration;theme=art_unusual;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;"; bgcolor="#ffffff" wmode="transparent" allowfullscreen="true"></embed></object></p>
<p><span style="font-size: 13.3333px;">Jane McGonigal&#8217;s talk on gaming in the real world is totally worth the watch and I thank <a href="http://twitter.com/sorry_afk">AJ Kelton</a> for passing it on to me! I think what she outlines as gamer skills to be utilized the real world can ABSOLUTLEY be used to construct divergent assignments in an integrative classroom. Although, I totally disagree with <a href="http://en.wikipedia.org/wiki/Malcolm_Gladwell">Malcom Gladwell</a>&#8216;s theory in <a href="http://en.wikipedia.org/wiki/Outliers_(book)">Outliers</a>: that 10000 hours of practice at something = you&#8217;re an expert at it. Give me two hours on <a href="http://www.farmville.com/">FarmVille</a>; (something I&#8217;ve never played) and <a href="http://google.com">Google</a> and I&#8217;ll can be an expert too.</span></p>
<div id="_mcePaste"><strong>McGonigal outlines 4 ways in which games make us/our students virtuosos for gaming in the real world:</strong></div>
<div>
<ol>
<li><span style="text-decoration: underline;">Urgent optimism</span>: compelling need to act + possibility of success</li>
<li><span style="text-decoration: underline;">Social fabric</span>: trust with others</li>
<li><span style="text-decoration: underline;">Blissful productivity</span>: happier when working hard at games rather than relaxing uselessly</li>
<li><span style="text-decoration: underline;">Epic meaning</span>: knowledge + resources</li>
</ol>
</div>
<div id="_mcePaste"><strong>How do we use these in the Multichronic Classroom? </strong></div>
<p>Help me out here&#8230; add to this open google doc:<br />
<iframe src='http://docs.google.com/Doc?docid=0AeQlDL8LaveZZGd0OXBzZnZfMTc2OHY0Y3pkZmNm&#038;hl=en'; frameborder='0' width='450' height='600'></iframe></p>
<p><strong>Bonus Points</strong>: Give students the Google 20 = 20% of class time to work on their own project! Not something you assign, something they come up with themselves and can turn in for credit. Let them write their own assignment.</p>
<iframe src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.anthonyfontana.com%2F2010%2F04%2F13%2Fthe-urgent-social-blissful-epic-classroom%2F&amp;layout=standard&amp;show_faces=true&amp;width=450&amp;action=like&amp;colorscheme=light&amp;height=80" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:450px; height:80px;" allowTransparency="true"></iframe>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PMOG</title>
		<link>http://www.anthonyfontana.com/2007/06/01/pmog-2-2/</link>
		<comments>http://www.anthonyfontana.com/2007/06/01/pmog-2-2/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 14:53:00 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[elearing]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[polychronic classroom]]></category>

		<guid isPermaLink="false">http://blogs.bgsu.edu/anthonyfontana/2007/06/01/pmog-2/</guid>
		<description><![CDATA[Passively Multiplayer or PMOGThe PMOG Research paper A while back I heard about Justin Hall&#8217;s idea for a Passively Multiplayer Online Game that would track your web surfing and give you points. An idea based off of the leveling system used in MMORPGs (Massively Multiplayer Online Role Playing Games). It has occurred to me that [...]]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.anthonyfontana.com%2F2007%2F06%2F01%2Fpmog-2-2%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.anthonyfontana.com%2F2007%2F06%2F01%2Fpmog-2-2%2F&amp;style=normal&amp;b=2" height="61" width="50" /><br />
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		</div>
<p><a href="http://www.passivelymultiplayer.com/">Passively Multiplayer or PMOG<br /></a><br /><a href="http://www.passivelymultiplayer.com/PMOGPaper.html">The PMOG Research paper</a></p>
<p>A while back I heard about Justin Hall&#8217;s idea for a Passively Multiplayer Online Game that would track your web surfing and give you points. An idea based off of the leveling system used in MMORPGs (Massively Multiplayer Online Role Playing Games).</p>
<p><a href="http://www.passivelymultiplayer.com/pix/application-quests-creation.png"><img style="margin: 0pt 10px 10px 0pt;float: left;width: 320px" src="http://www.passivelymultiplayer.com/pix/application-quests-creation.png" alt="" border="0" /></a>It has occurred to me that much of what has been established as regular practice in e-learning could easily be tracked with such &#8220;myware&#8221; (spyware that consicoulsy tracks the data your computer generates for personal benefit) and later reported to the teacher in terms of stats and points.</p>
<p>Currently, PMOG only tracks the sites you frequent. Passively, you don&#8217;t have to do anything to &#8220;play&#8221; but go about your normal online lives. However &#8220;quests&#8221; can be created so that you may actively choose to explore what others have. Further improvements to the game are in development, such as tracking how often/much you contribute to peer production sites like Wikipedia, Flickr, YouTube, etc&#8230;</p>
<p>Imagine being able to track a student&#8217;s  involvement in class by the number of <a href="http://www.passivelymultiplayer.com/pix/documentation/poster-lg.jpg"><img style="margin: 0pt 10px 10px 0pt;float: left;width: 320px" src="http://www.passivelymultiplayer.com/pix/documentation/poster-lg.jpg" alt="" border="0" /></a>&#8220;quests&#8221; they complete&#8230; quests that the educator, or better yet, the students create. These quests can be based on research, blogging, editing or gathering information, collaboration, or communication.</p>
<p>Also, a fictitious element has been added that divides players (by the data of course) into a certain archetype of internet personality. See pic at left for more info.</p>
<p>There is still a lot of work to be done in the way the system works (it doesn&#8217;t actually track how often you blog, post picks, or edit wiki&#8217;s at this time). But I see great potential here for:
<ul>
<li>engaging the student through competition in rank</li>
<li>identification of study habits (good or bad)</li>
<li>easily tracking what materials are most attractive vs. beneficial</li>
<li>and what Hall calls &#8220;Literacy for Personal Data Control&#8221; or actively tracking one&#8217;s own digital paper trail</li>
</ul>
<p>As the younger generation continues to dissolve the idea of &#8220;privacy&#8221;, I  see this type of software evolving into a &#8216;paying&#8217; game, where players are gladly rewarded with currency for completing quests. Many online survey sites already pay (check out <a href="http://www.opinions2cash.com/">opinions2cash.com</a>) and even Google asks to track your web history while you are logged in. By the time we start actively using this in education, our students may already be &#8220;playing&#8221;.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PMOG</title>
		<link>http://www.anthonyfontana.com/2007/06/01/pmog-2/</link>
		<comments>http://www.anthonyfontana.com/2007/06/01/pmog-2/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 14:53:00 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[elearing]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[polychronic classroom]]></category>

		<guid isPermaLink="false">http://anthonyfontana.mybgsuonline.com/2007/06/01/pmog/</guid>
		<description><![CDATA[Passively Multiplayer or PMOGThe PMOG Research paper A while back I heard about Justin Hall&#8217;s idea for a Passively Multiplayer Online Game that would track your web surfing and give you points. An idea based off of the leveling system used in MMORPGs (Massively Multiplayer Online Role Playing Games). It has occurred to me that [...]]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.anthonyfontana.com%2F2007%2F06%2F01%2Fpmog-2%2F"><br />
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		</div>
<p><a href="http://www.passivelymultiplayer.com/">Passively Multiplayer or PMOG<br /></a><br /><a href="http://www.passivelymultiplayer.com/PMOGPaper.html">The PMOG Research paper</a></p>
<p>A while back I heard about Justin Hall&#8217;s idea for a Passively Multiplayer Online Game that would track your web surfing and give you points. An idea based off of the leveling system used in MMORPGs (Massively Multiplayer Online Role Playing Games).</p>
<p><a href="http://www.passivelymultiplayer.com/pix/application-quests-creation.png"><img src="http://www.passivelymultiplayer.com/pix/application-quests-creation.png" alt="" border="0" /></a>It has occurred to me that much of what has been established as regular practice in e-learning could easily be tracked with such &#8220;myware&#8221; (spyware that consicoulsy tracks the data your computer generates for personal benefit) and later reported to the teacher in terms of stats and points.</p>
<p>Currently, PMOG only tracks the sites you frequent. Passively, you don&#8217;t have to do anything to &#8220;play&#8221; but go about your normal online lives. However &#8220;quests&#8221; can be created so that you may actively choose to explore what others have. Further improvements to the game are in development, such as tracking how often/much you contribute to peer production sites like Wikipedia, Flickr, YouTube, etc&#8230;</p>
<p>Imagine being able to track a student&#8217;s  involvement in class by the number of <a href="http://www.passivelymultiplayer.com/pix/documentation/poster-lg.jpg"><img src="http://www.passivelymultiplayer.com/pix/documentation/poster-lg.jpg" alt="" border="0" /></a>&#8220;quests&#8221; they complete&#8230; quests that the educator, or better yet, the students create. These quests can be based on research, blogging, editing or gathering information, collaboration, or communication.</p>
<p>Also, a fictitious element has been added that divides players (by the data of course) into a certain archetype of internet personality. See pic at left for more info.</p>
<p>There is still a lot of work to be done in the way the system works (it doesn&#8217;t actually track how often you blog, post picks, or edit wiki&#8217;s at this time). But I see great potential here for:
<ul>
<li>engaging the student through competition in rank</li>
<li>identification of study habits (good or bad)</li>
<li>easily tracking what materials are most attractive vs. beneficial</li>
<li>and what Hall calls &#8220;Literacy for Personal Data Control&#8221; or actively tracking one&#8217;s own digital paper trail</li>
</ul>
<p>As the younger generation continues to dissolve the idea of &#8220;privacy&#8221;, I  see this type of software evolving into a &#8216;paying&#8217; game, where players are gladly rewarded with currency for completing quests. Many online survey sites already pay (check out <a href="http://www.opinions2cash.com/">opinions2cash.com</a>) and even Google asks to track your web history while you are logged in. By the time we start actively using this in education, our students may already be &#8220;playing&#8221;.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PMOG</title>
		<link>http://www.anthonyfontana.com/2007/06/01/pmog/</link>
		<comments>http://www.anthonyfontana.com/2007/06/01/pmog/#comments</comments>
		<pubDate>Fri, 01 Jun 2007 14:53:00 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[elearing]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[polychronic classroom]]></category>

		<guid isPermaLink="false">http://www.anthonyfontana.com/afwordpress/2007/06/01/pmog/</guid>
		<description><![CDATA[Passively Multiplayer or PMOGThe PMOG Research paper A while back I heard about Justin Hall&#8217;s idea for a Passively Multiplayer Online Game that would track your web surfing and give you points. An idea based off of the leveling system used in MMORPGs (Massively Multiplayer Online Role Playing Games). It has occurred to me that [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.anthonyfontana.com%2F2007%2F06%2F01%2Fpmog%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.anthonyfontana.com%2F2007%2F06%2F01%2Fpmog%2F&amp;style=normal&amp;b=2" height="61" width="50" /><br />
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		</div>
<p><a href="http://www.passivelymultiplayer.com/">Passively Multiplayer or PMOG<br /></a><br /><a href="http://www.passivelymultiplayer.com/PMOGPaper.html">The PMOG Research paper</a></p>
<p>A while back I heard about Justin Hall&#8217;s idea for a Passively Multiplayer Online Game that would track your web surfing and give you points. An idea based off of the leveling system used in MMORPGs (Massively Multiplayer Online Role Playing Games).</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.passivelymultiplayer.com/pix/application-quests-creation.png"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.passivelymultiplayer.com/pix/application-quests-creation.png" alt="" border="0" /></a>It has occurred to me that much of what has been established as regular practice in e-learning could easily be tracked with such &#8220;myware&#8221; (spyware that consicoulsy tracks the data your computer generates for personal benefit) and later reported to the teacher in terms of stats and points.</p>
<p>Currently, PMOG only tracks the sites you frequent. Passively, you don&#8217;t have to do anything to &#8220;play&#8221; but go about your normal online lives. However &#8220;quests&#8221; can be created so that you may actively choose to explore what others have. Further improvements to the game are in development, such as tracking how often/much you contribute to peer production sites like Wikipedia, Flickr, YouTube, etc&#8230;</p>
<p>Imagine being able to track a student&#8217;s  involvement in class by the number of <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.passivelymultiplayer.com/pix/documentation/poster-lg.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.passivelymultiplayer.com/pix/documentation/poster-lg.jpg" alt="" border="0" /></a>&#8220;quests&#8221; they complete&#8230; quests that the educator, or better yet, the students create. These quests can be based on research, blogging, editing or gathering information, collaboration, or communication.</p>
<p>Also, a fictitious element has been added that divides players (by the data of course) into a certain archetype of internet personality. See pic at left for more info.</p>
<p>There is still a lot of work to be done in the way the system works (it doesn&#8217;t actually track how often you blog, post picks, or edit wiki&#8217;s at this time). But I see great potential here for:
<ul>
<li>engaging the student through competition in rank</li>
<li>identification of study habits (good or bad)</li>
<li>easily tracking what materials are most attractive vs. beneficial</li>
<li>and what Hall calls &#8220;Literacy for Personal Data Control&#8221; or actively tracking one&#8217;s own digital paper trail</li>
</ul>
<p>As the younger generation continues to dissolve the idea of &#8220;privacy&#8221;, I  see this type of software evolving into a &#8216;paying&#8217; game, where players are gladly rewarded with currency for completing quests. Many online survey sites already pay (check out <a href="http://www.opinions2cash.com/">opinions2cash.com</a>) and even Google asks to track your web history while you are logged in. By the time we start actively using this in education, our students may already be &#8220;playing&#8221;.</p>
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